tenbc

Enhancing the Neston and Parkgate Ghost Walk Through Data, Design and Projection

When Neston Players commissioned us to support the visual design of a community ghost walk, the brief extended far beyond producing a set of illustrations. The challenge was to create a complete visual language that could connect actors, locations, stories, projections, maps and printed materials into a single immersive experience.

The project combined open geographic data, digital art, animation, projection mapping, fabrication and storytelling. It became a good example of how creative technology can help bring a place and its history to life.

Animated projection of Henry, the first ghost on the Neston Ghost Walk

Mapping the Story

The process began with understanding the route itself.

Using open geographic data and QGIS, we created detailed maps that helped organisers plan the experience while providing visitors with a clear sense of place. Rather than treating the route as a backdrop, we used mapping as a storytelling tool, connecting locations to the historical events and characters featured throughout the walk.

Route map of the Neston and Parkgate Ghost Walk created with open geographic data and QGIS

Designing the Ghosts

Each ghost required its own visual identity.

Working closely with the organisers, we developed a collection of characters that reflected the stories being told. These illustrations became the foundation for everything that followed, appearing across programmes, projections, signage and installations.

Maintaining consistency was important. Whether visitors encountered a ghost on a printed map, projected onto a building or hanging in a frame on a pub wall, it needed to feel like part of the same world.

Character illustrations developed for the Neston Ghost Walk

Bringing Characters Into Physical Space

One of the most rewarding aspects of the project was finding ways to move beyond traditional graphics.

We created a series of animated projections that appeared along the route itself. Historic figures emerged from walls, spectral forms appeared in unexpected locations and atmospheric effects helped transform familiar spaces into part of the story.

Mist was projected beneath a bridge to create an unsettling atmosphere. Elsewhere, soldiers appeared on the wall of a former service station, tying directly into the narrative being told at that location.

These installations were designed to complement the live performers rather than replace them, adding another layer to the audience experience.

Soldiers projected onto the wall of a former service station along the ghost walk route Animated projection installation along the Neston Ghost Walk route

Henry in the Pub

The centrepiece of the visual experience greeted visitors before the walk had even begun.

Inside the pub, an animated portrait of Henry — the first ghost encountered in the story — appeared within a bespoke frame mounted on the wall. While the audience gathered, Henry subtly moved and watched from his frame, becoming a living part of the environment.

To support this installation, we designed and produced custom 3D-printed frames and created a collection of smaller ghost portraits that surrounded the main display. Together they formed a permanent visual installation that blurred the line between set design, animation and storytelling.

Custom 3D-printed frames housing the ghost portrait installations

Combining Open Tools and Emerging Technologies

The project brought together a wide range of creative and technical tools.

Open-source software such as QGIS played a key role in route planning and map creation. Python supported parts of the production workflow, while generative AI techniques helped accelerate elements of concept development and image-to-video experimentation.

Rather than focusing on any single technology, the aim was to use the right tool at the right moment to support the story.

Ghost walk programme combining printed materials and visual design

A Single Visual Language

The most important outcome was not any individual projection, illustration or map.

It was the ability to create a consistent visual language across every touchpoint of the experience. From printed materials and geographic data through to animation, projection and physical installations, every element contributed to the same narrative world.

For us, projects like this demonstrate the value of combining data, design and creative technology. The result is not simply information, artwork or software, but an experience that feels coherent, immersive and memorable.

the tenbc cup

the tenbc cup trophy

The tenbc cup is a free, local-first browser tool for running your own parallel football tournament this summer.

It lets families, friends, offices or small groups follow the tournament fixtures and turn them into their own games. Each fixture becomes a prompt to play something together: table football, darts, cards, keepy-ups, board games, console games, dice games, or whatever people already have nearby.

Players add their names, add the games or challenges they want to use, then use the tool to manage the tournament. The tenbc cup assigns fixtures, picks challenges, records scores, builds tables, fills the knockout rounds, tracks form and keeps a history of what happened.

The idea is to make the tournament more playable. One or two fixtures a day can become a small shared ritual: quick enough to fit around normal life, structured enough to keep people interested, and flexible enough to work at home, in an office, in a pub or with friends online.

The tool includes group tables, brackets, finals, player standings, game medals, awards, match comments, form guides and a final tournament record. It can also produce a PDF report at the end, so the whole thing can be saved or shared.

Everything is stored locally in the user’s browser. There is no login, no subscription, no database and no account system. tenbc does not receive or manage the tournament data. Users can download a backup file, load it again later, or reset the tournament whenever they want.

It is designed as a small useful thing: a simple way to add play, structure and a bit of friendly competition to this summer’s football.

Play the tenbc cup →